Robots for creative minds
The Robotics extracurricular that boosts STEAM skills at all school stages


Key learnings

STEAM Competences

Prototype construction

Robot mechanization

Computational thinking

Conflict resolution

Soft skills
Itineraries
Initiation
3 to 5 years old
The little ones are introduced to the world of robotics in an experiential and manipulative way, learning to sequence the movement of fun models while they play and cooperate in a group.
In this progressive process the mind becomes structured as it overcomes logical challenges and learns to anticipate results.

Intermediate
6 to 8 years old
At this level, students are familiar with the essential components of a robot and are able to design and build their own prototypes combining motors, actuators and sensors.
Various gamified challenges will test your knowledge, either competing with their models, escaping from a maze or avoiding all kinds of obstacles.

Advanced
9 to 11 years old
In this itinerary, more complex projects can be developed in which programming is combined to perform specialized functions.
Articulated robots, mechanical arms, assembly lines, or autonomous guards are some examples of these robotic designs typical of Industry 4.0.

PRO
12 + years
Maker experimentation space that connects creative designs with real-life needs. By integrating Arduino boards with sensors and components made of various materials, we invent a wide variety of digital devices that can be useful and fun.
Our Igniters At this level they are capable of creating humidity detectors for plants, drawing robots, remote-controlled vehicles, speedometers, TV controls or even an LED lamp!

Technological extracurricular activities in Barcelona and Madrid
Frequent questions:
What do children learn in robotics?
Robotics for boys and girls exercises students in problem solving and allows them to introduce themselves in a fun way to STEAM (Science, Technology, Engineering, Art and Mathematics) competitions.
At what age can you start robotics activity?
The Infant stage, from 3 to 5 years old, is ideal to begin robotics activities. At that age, essential concepts such as sequencing or pattern recognition allow us to lay a solid foundation for learning computational thinking.
What are the benefits of an extracurricular robotics course?
Robotics workshops offer multiple benefits: they enhance logical-mathematical skills, spatial orientation, fine motor skills and a wide variety of key skills such as creativity, communication and teamwork.
Do you need to have prior knowledge in robotics to start?
No prior knowledge is necessary to sign up for a robotics workshop in either the Infant, Primary or Secondary stages. The modular design of our activities allows us to adapt the rhythm of extracurricular activities to the starting point of each student.