Extracurricular Programming with Minecraft Education Edition

During this period of confinement, from IGNITE Serious Play we have combined eSports and Education in our online programming extracurriculars. The perfect resource to achieve this, both in online extracurricular activities and in our Summer Camp, it has undoubtedly been Minecraft Education Edition.

Minecraft, a tremendously popular video game, has a very high pedagogical potential to develop the creativity and collaboration of boys and girls in STEAM environments which, in our case, has conveyed the learning of our students in the extracurricular activities of 3D Design and Programming.

Microsoft and Minecraft Education Edition.

With summer vacation already underway and uncertainty about the school outlook in the fall, Microsoft is skillfully pivoting to education, announcing the launch of seven new worlds in Minecraft: Education Edition Esports Worlds including complete lesson plans and teaching sheets.

These new digital universes transport us to pirate ships, outer space and even a magical garden. Everything is designed so that students collaborate as a team, racing against the clock to create epic builds using Minecraft's fantastic block architecture.

Each scenario is built with a specific educational objective, aimed at the development of new STEAM skills. For example, in the Pirate Cove teaching unit, students are encouraged to develop skills in creativity, decision making, communication and collaboration. Minecraft's own building and planning also encourages 3D visualization and descriptive thinking. All of these skills correlate perfectly with the pedagogical objectives of our technological extracurricular activities, both in the educational project itself and in the professional environment promoted by STEAM activities.

Extracurricular activities STEAM technology and gamification.

The field of electronic sports eSports adds a layer of competitive challenge that further engages students in their learning, providing an emotional incentive that encourages cooperation and teamwork. This technique is part of gamification, a set of methodologies that constitute our pedagogical cornerstone of our STEAM technological extracurricular activities.

Clearly Minecraft Education Edition has become a vehicle for learning and collaboration for our students, really motivating, to develop new skills in Programming, 3D Design and Virtual Reality.

Taking into perspective the success of the extracurricular activity Programming on Video Games with Minecraft; We clearly see that it is due to having generated a very significant context for learning among our online community.

Additionally, we have detected that students who participate in activities  eSports They amplify their learning from a socio-affective perspective. developing their expressive abilities with the team of teachers and the rest of their classmates.

Our online extracurricular activities are aimed at Primary and Secondary students. Inquiry through online@igniteseriousplay.com our catalog of online STEAM activities and immerse yourself in an exciting virtual world of learning about video games!

Let's PLAY, let's CREATE, let's IGNITE!

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