2018-19 Start of the second quarter

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We start the year with fun and new projects

This quarter, we have changed the work tools in most of the centers and, therefore, now we have to start again learning new work tools. educational robotics.

 

The natural evolution of learning means that we always start with the simplest construction tools, such as simple boxes of machines and mechanisms and LEGO®We Do 2.0.

The educational solutions de LEGO® Educations They offer us a wide variety of teaching materials, guides and manuals for teachers. All these tools together with the experience of IGNITE, they make students experiment in a practical, fun and entertaining way. All this, together with the evolution and the continuous search for innovation, make IGNITE can offer, in all its activities extracurricular, a wide and varied offer of educational activities and entertaining.

 

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IGNITE It differs from the rest of the companies that offer activities technological extracurricular activities STEAM (educational robotics, 3D design and printing, programming and virtual reality) because we use many different tools, depending on the age, the evolution during the course, the subjects that we want to promote and the hobbies or tastes of the students. We create a model adapted to each classroom so that students have a good time, learn and, most importantly, do not become demotivated.

For example, to promote nature, social sciences and language in the little ones, we use tools such as LEGO® WeDo 2.0.. On the other hand, to delve deeper into more scientific subjects, such as mathematics, design and engineering, we use the LEGO® Educations of simple and/or motorized machines and mechanisms.

 

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In any case, we not only use materials from LEGO® Educations, we also have other tools, although those of LEGO® Educations They are the simplest and serve as an initiation and first contact with the educational robotics.

The older students with more training in educational robotics, use other more complex materials, and that allow block programming, a type of visual, easy and intuitive programming.

Our teachers use and combine different equipment and programs, in order to enjoy more complete, fun exercises with impressive results. In IGNITE, we enjoy seeing the process and evolution of a project and, above all, we love seeing the faces of our students when they see the result of the finished work.

 

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