My progress

Children's Robotics (Infantil)

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in three key areas: STEAM, Personal and Social.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

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Logical-mathematical Intelligence

[gamipress_progress type="bar" from="points" points="30" points_type="logical-mathematical"]

Engineering
Spatial sense

[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]

Customization

[gamipress_progress type="bar" from="points" points="30" points_type="customization"]

PERSONAL

Emotional Intelligence
Autonomy

[gamipress_progress type="bar" from="points" points="30" points_type="autonomy"]

Personal Skills
Creativity

[gamipress_progress type="bar" from="points" points="30" points_type="creativity"]

SOCIAL

Social competence
Teamwork

[gamipress_progress type="bar" from="points" points="30" points_type="teamwork"]

Communication

[gamipress_progress type="bar" from="points" points="30" points_type="communication"]

1st Term

In this first trimester our main learning objective is to lay the foundations to be able to experience sequencing intuitively, learn basic programming blocks and to be able to represent concepts and models in three dimensions.

In class, we work on the different activities in corners, where students go through during the session, exercising in overcoming challenges to develop computational thinking.

One of the areas they love is the routes with Floor Robots such as Sphero, Mtiny, Talbot or Mouse, with which we are learning to code with direct and simple commands, while learning visuospatial control (up, down, right, left, forward, backward, stop…).

At the same time, we introduce them to programming logic by creating block structures with the Scratch Jr application and the use of the English language in the different classes, introducing more specific vocabulary and remembering vocabulary we have already learnt, so that their learning is as meaningful as possible.

We also exercise fine motor skills by inviting them to represent different «storytellings» or situations so that later in Primary they can mechanize robots with more complex gears and components.

Finally, throughout the course, we will introduce analog activities (unplugged) that help consolidate basic concepts of computational thinking.

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Need help?

Don’t worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

The level indicator shows the degree of technological knowledge and experience that a student acquires year after year as they complete extracurricular activities at IGNITE

Computational Thinking

Problem solving
Ability to identify a problem, determine its causes, analize possible solutions and implement the best option effectively.

Logical-mathematical intelligence
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Critical Thinking
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Human faculty that enables the creation of ideas,  planning solutions and posing situations that help us anticipate possible scenarios.

Engineering

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototyping
Technique used to materialize ideas and proposal for solutions, in order to obtain an initial version and thus be able to test and evaluate.

Spatial Sense
Ability to understand the disposition of our environment and our relationship with it from sizes , shapes and distances.

Customization
Modify an object or design to suit its user’s preferences or functional needs,  usually by adding components.

Science

Scientific method
Process that establishes relationships between facts to explain how the world works. Observation is used to propose a hypothesis that is then tried to test through experimentation.

Personal

Autonomy
Ability to be independent and according to one’s own decisions without being excessively affected by the environment.

Creativity
Ability to create new ideas or concepts, as well as new associations between ideas and known concepts , wich usually produce original solutions.

Social

Teamwork
People with complementary skills who are commited to common purpose and approach, for wich they hold each other accountable.

Communication
Ability to express their ideas correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Strategic

Systemic Thinking
Ability to solve problems within a complex system, taking a perspective that takes into account the whole system and analyzing the interaction of its parts.

Resource Management
Allocation and planning of available resources to accomplish a task as effectively as possible.

Citizenship

Environmental Impact
Generation of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

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