My progress
Afterschool reporting - 1st Term
The reports below provide an overview of the student’s progress during the first term.
Skills: assessment in three key areas: STEAM, Personal and Social.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance
STEAM
Computational Thinking
Problem solving
[gamipress_progress type="bar" from="points" points="30" points_type="problem-solving"]
Logical-mathematical Intelligence
[gamipress_progress type="bar" from="points" points="30" points_type="logical-mathematical"]
Engineering
Spatial sense
[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]
Customization
[gamipress_progress type="bar" from="points" points="30" points_type="customization"]
PERSONAL
Emotional Intelligence
Autonomy
[gamipress_progress type="bar" from="points" points="30" points_type="autonomy"]
Personal Skills
Creativity
[gamipress_progress type="bar" from="points" points="30" points_type="creativity"]
SOCIAL
Social competence
Teamwork
[gamipress_progress type="bar" from="points" points="30" points_type="teamwork"]
Communication
[gamipress_progress type="bar" from="points" points="30" points_type="communication"]
1st Term




In this first trimester our main learning objective is to lay the foundations to be able to experience sequencing intuitively, learn basic programming blocks and to be able to represent concepts and models in three dimensions.
In class, we work on the different activities in corners, where students go through during the session, exercising in overcoming challenges to develop computational thinking.
One of the areas they love is the routes with Floor Robots such as Sphero, Mtiny, Talbot or Mouse, with which we are learning to code with direct and simple commands, while learning visuospatial control (up, down, right, left, forward, backward, stop…).
At the same time, we introduce them to programming logic by creating block structures with the Scratch Jr application and the use of the English language in the different classes, introducing more specific vocabulary and remembering vocabulary we have already learnt, so that their learning is as meaningful as possible.
We also exercise fine motor skills by inviting them to represent different «storytellings» or situations so that later in Primary they can mechanize robots with more complex gears and components.
Finally, throughout the course, we will introduce analog activities (unplugged) that help consolidate basic concepts of computational thinking.
Igniter Attitude
You have started the course with a very good behavior and a great desire to learn technology!
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