My progress

Coding - Superior level

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in five key areas: STEAM, Personal, Social, Digital and Strategic Thinking.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

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Logical-mathematical Intelligence

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Critical Thinking

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Abstract Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="abstract-thinking"]

Engineering
Design Thinking

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Prototyping

[gamipress_progress type="bar" from="points" points="30" points_type="prototyping"]

Spatial sense

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Customization

[gamipress_progress type="bar" from="points" points="30" points_type="customization"]

Science
Scientific method

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PERSONAL

Emotional Intelligence
Autonomy

[gamipress_progress type="bar" from="points" points="30" points_type="autonomy"]

Personal Skills
Creativity

[gamipress_progress type="bar" from="points" points="30" points_type="creativity"]

SOCIAL

Social competence
Teamwork

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Communication

[gamipress_progress type="bar" from="points" points="30" points_type="communication"]

DIGITAL

Security
Privacy

[gamipress_progress type="bar" from="points" points="30" points_type="privacy"]

Contents
Management

[gamipress_progress type="bar" from="points" points="30" points_type="management"]

STRATEGIC

Structured Thinking
Systemic Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="systemic-thinking"]

Organization
Resource management

[gamipress_progress type="bar" from="points" points="30" points_type="resource-management"]

1st Term

Learning to program is like getting started in any language, first we incorporate a basic vocabulary, the foundations of our building, and then we climb levels of difficulty with more complex structures. 

In the case of this course, we have been learning the basic coding blocks, in which each colour tells us what its function is: movements, sounds, variables, conditionals, etc. With these “blocks” we have built our first programs in an environment called Make Code Arcade, in which we can create classic platform video games from the 80s and all kinds of interactive stories.

After mastering the construction of a clicker, a game very suitable for getting started in the basic programming structures, we have launched ourselves into more complex challenges. In this case, our end of term Christmas project consisted of designing and programming a Christmas version of this game that can be shared with up to a maximum of 4 players at the same time!

Our learning objective is that during this initial period we lay the foundations of the language in order to be able to develop more flexible and creative projects. With this project, we have learned to customise and adapt a game to add new functionalities, something that programmers do every day in the real world.

We’ll be back next trimester with new creations!

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Need help?

Don’t worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

The level indicator shows the degree of technological knowledge and experience that a student acquires year after year as they complete extracurricular activities at IGNITE

Computational Thinking

Problem solving
Ability to identify a problem, determine its causes, analize possible solutions and implement the best option effectively.

Logical-mathematical intelligence
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Critical Thinking
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Human faculty that enables the creation of ideas,  planning solutions and posing situations that help us anticipate possible scenarios.

Engineering

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototyping
Technique used to materialize ideas and proposal for solutions, in order to obtain an initial version and thus be able to test and evaluate.

Spatial Sense
Ability to understand the disposition of our environment and our relationship with it from sizes , shapes and distances.

Customization
Modify an object or design to suit its user’s preferences or functional needs,  usually by adding components.

Science

Scientific method
Process that establishes relationships between facts to explain how the world works. Observation is used to propose a hypothesis that is then tried to test through experimentation.

Personal

Autonomy
Ability to be independent and according to one’s own decisions without being excessively affected by the environment.

Creativity
Ability to create new ideas or concepts, as well as new associations between ideas and known concepts , wich usually produce original solutions.

Social

Teamwork
People with complementary skills who are commited to common purpose and approach, for wich they hold each other accountable.

Communication
Ability to express their ideas correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Strategic

Systemic Thinking
Ability to solve problems within a complex system, taking a perspective that takes into account the whole system and analyzing the interaction of its parts.

Resource Management
Allocation and planning of available resources to accomplish a task as effectively as possible.

Citizenship

Environmental Impact
Generation of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

Resumen de privacidad

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