Afterschool reporting - 1st Term
The reports below provide an overview of the student’s progress during the first term.
Skills: assessment in five key areas: STEAM, Personal, Social, Digital and Strategic Thinking.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance
STEAM
Computational Thinking
Problem solving
[gamipress_progress type="bar" from="points" points="30" points_type="problem-solving"]
Logical-mathematical Intelligence
[gamipress_progress type="bar" from="points" points="30" points_type="logical-mathematical"]
Critical Thinking
[gamipress_progress type="bar" from="points" points="30" points_type="critical-thinking"]
Abstract Thinking
[gamipress_progress type="bar" from="points" points="30" points_type="abstract-thinking"]
Engineering
Design Thinking
[gamipress_progress type="bar" from="points" points="30" points_type="design-thinking"]
Prototyping
[gamipress_progress type="bar" from="points" points="30" points_type="prototyping"]
Spatial sense
[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]
Customization
[gamipress_progress type="bar" from="points" points="30" points_type="customization"]
Science
Scientific method
[gamipress_progress type="bar" from="points" points="30" points_type="scientific-method"]
PERSONAL
Emotional Intelligence
Autonomy
[gamipress_progress type="bar" from="points" points="30" points_type="autonomy"]
Personal Skills
Creativity
[gamipress_progress type="bar" from="points" points="30" points_type="creativity"]
SOCIAL
Social competence
Teamwork
[gamipress_progress type="bar" from="points" points="30" points_type="teamwork"]
Communication
[gamipress_progress type="bar" from="points" points="30" points_type="communication"]
DIGITAL
Security
Privacy
[gamipress_progress type="bar" from="points" points="30" points_type="privacy"]
Contents
Management
[gamipress_progress type="bar" from="points" points="30" points_type="management"]
STRATEGIC
Structured Thinking
Systemic Thinking
[gamipress_progress type="bar" from="points" points="30" points_type="systemic-thinking"]
Organization
Resource management
[gamipress_progress type="bar" from="points" points="30" points_type="resource-management"]
1st Term



In this first term, we learn to work on some basic aspects about the environment we will use for programming: Minecraft Education Edition. This is a great resource for getting starting in the world of coding, with a set of very creative projects that incorporate concepts of creating and designing video games. Through the construction of a virtual city, a wide variety of logical and coding challenges are overcome, which promote critical thinking, computational thinking, collaboration and communication, among other skills.
At this level, we have the possibility of programming using MakeCode Builder, an integrated code editor, and the «virtual robot» called Agent that helps us to build following the pre-programmed instructions. We will learn different programming concepts such as flow control. Flow control includes using repetitions or loops, adding, pausing or creating conditions for our program to work.
Our learning objective is during this initial period we lay the foundations of the programming language in order to be able to develop more flexible and creative projects. Our methodology not only seeks to develop our STEAM skills (Science, Technology, Engineering, Art and Maths), but also to promote key interpersonal skills for the future of your children through gamification dynamics.
Igniter Attitude
You have started the course with a very good behavior and a great desire to learn technology!
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