Robotics - Superior LEVEL

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in five key areas: STEAM, Personal, Social, Digital and Strategic Thinking.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

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Logical-mathematical Intelligence

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Critical Thinking

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Abstract Thinking

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Engineering
Design Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="design-thinking"]

Prototyping

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Spatial sense

[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]

Customization

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Science
Scientific method

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PERSONAL

Emotional Intelligence
Autonomy

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Personal Skills
Creativity

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SOCIAL

Social competence
Teamwork

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Communication

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DIGITAL

Security
Privacy

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Contents
Management

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STRATEGIC

Structured Thinking
Systemic Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="systemic-thinking"]

Organization
Resource management

[gamipress_progress type="bar" from="points" points="30" points_type="resource-management"]

1ts Term

In this first stage of the course, we are exploring the key parts of our robots and their components to familiarise ourselves with their functions, seeing how the incorporation of the motor allows us to perform increasingly complex actions. From the beginning we review basic mechanical concepts that we have already learnt in previous stages so that it also serves as an introduction for new students. 

The technological challenges that we introduce in this stage help us incorporate new concepts in English and understand how they relate to each other, to apply them in solving design problems and challenges that test the mobility, stability or robustness of the model.

The specific components we use vary depending on whether we are working with models built with Makeblock mBot, LEGO Mindstorms EV3 or LEGO WeDo, but in any case distance sensors, optical positioning sensors, actuators and acoustic and light signal emitters are always involved.

In some groups we exercise our hands-on skills with a electronic controller card called Makey Makey in order to be able to develop more flexible and creative projects in which we can apply everything we have learnt.

The class is delighted with all these discoveries. We will continue moving forward together to see how far we get!

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Necessites ajuda?

Don't worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

El seu indicador indicador de la innovació en experiència i l'experiència de les persones que volen adquirir anys després de les seves completes activitats extracurriculars en IGNITE

Pensament computacional

Solucionar problemes
Ability per identificar problemes, determineu les causes, analitzeu possibles solucions i implementeu la millor opció.

Intel·ligència lògico-matemàtica
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Pensament crític
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Humanitat faculta la creació d'idees, la planificació de solucions i posicions situades que et faciliten possibles escenaris.

Enginyeria

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototips
Technique used per materialitzar idees i proposal per a solucions, per ordenar l'inici d'una versió ini- cial i s'ha de testar i evaluar.

Spatial Sense
Abilitat per a un disposition de l'environment i el relationship s'hi ha de sizes, shapes i distàncies.

Personalització
Modify per a l'objectiu del design per a suit els user's preferències o functional needs, usually by adding components.

ciència

Mètode científic
Process that establishes relationships between facts to explain how the world works. Observació s'usa per proposar hypothesis que és el nivell de test mitjançant experimentació.

Personal

Autonomia
Abilitat per a independent i acord per a unes decisions pròpies sense que sigui excessivament afectada per l'environment.

Creativitat
Ability to create new idees or concepts, as well as new associations between idees and known concepts , wich usually produeix original solutions.

Social

Treball en equip
People with complementary skills que són commeses per common purpose and approach, per a les quals són hold les altres accountable.

Comunicació
Ability to express their idees correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Estratègic

Systemic Thinking
Ability per solucionar problemes per a un complex sistema, perspectivement que es tracta d'account el sistema i analitzar la interacció d'altres parts.

Gestió de recursos
Allocation and planning of available resources to accomplish a task es effectively es possible.

Ciutadania

Impacte ambiental
Generació of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

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