Robotics - Initial level

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in five key areas: STEAM, Personal, Social, Digital and Strategic Thinking.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

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Logical-mathematical Intelligence

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Critical Thinking

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Abstract Thinking

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Engineering
Design Thinking

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Prototyping

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Spatial sense

[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]

Customization

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Science
Scientific method

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PERSONAL

Emotional Intelligence
Autonomy

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Personal Skills
Creativity

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SOCIAL

Social competence
Teamwork

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Communication

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DIGITAL

Security
Privacy

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Contents
Management

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STRATEGIC

Structured Thinking
Systemic Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="systemic-thinking"]

Organization
Resource management

[gamipress_progress type="bar" from="points" points="30" points_type="resource-management"]

1st Term

In this first trimester we will enter the fantastic world of robotics, by understanding what a robot essentially is, what it is capable of doing and learning to recognize its main components and their names in English. 

In this way, we incorporate and learn basic mechanical knowledge that allows us to give mobility and versatility to our models, adding new functionalities to solve construction challenges.

We will progressively have more knowledge to design our robots so that they perform certain tasks such as travelling from one point to another, overcoming elevations, moving obstacles or even transporting loads. In the first phase we focus on the structures and mechanical components and once assimilated we introduce a small electric motor.

In some robotics groups at this level, we also work with Neuron kits for introduction to basic electronics and sensors that allow us to experiment intuitively with models that can be interacted with when someone approaches or produce sounds and lights to give feedback that the connections were made correctly.

Our learning objective is that during this initial period we lay the foundations of the language in order to be able to develop more flexible and creative projects in which we can apply everything we have learnt.

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Necessites ajuda?

Don't worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

El seu indicador indicador de la innovació en experiència i l'experiència de les persones que volen adquirir anys després de les seves completes activitats extracurriculars en IGNITE

Pensament computacional

Solucionar problemes
Ability per identificar problemes, determineu les causes, analitzeu possibles solucions i implementeu la millor opció.

Intel·ligència lògico-matemàtica
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Pensament crític
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Humanitat faculta la creació d'idees, la planificació de solucions i posicions situades que et faciliten possibles escenaris.

Enginyeria

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototips
Technique used per materialitzar idees i proposal per a solucions, per ordenar l'inici d'una versió ini- cial i s'ha de testar i evaluar.

Spatial Sense
Abilitat per a un disposition de l'environment i el relationship s'hi ha de sizes, shapes i distàncies.

Personalització
Modify per a l'objectiu del design per a suit els user's preferències o functional needs, usually by adding components.

ciència

Mètode científic
Process that establishes relationships between facts to explain how the world works. Observació s'usa per proposar hypothesis que és el nivell de test mitjançant experimentació.

Personal

Autonomia
Abilitat per a independent i acord per a unes decisions pròpies sense que sigui excessivament afectada per l'environment.

Creativitat
Ability to create new idees or concepts, as well as new associations between idees and known concepts , wich usually produeix original solutions.

Social

Treball en equip
People with complementary skills que són commeses per common purpose and approach, per a les quals són hold les altres accountable.

Comunicació
Ability to express their idees correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Estratègic

Systemic Thinking
Ability per solucionar problemes per a un complex sistema, perspectivement que es tracta d'account el sistema i analitzar la interacció d'altres parts.

Gestió de recursos
Allocation and planning of available resources to accomplish a task es effectively es possible.

Ciutadania

Impacte ambiental
Generació of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

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