My progress

Children's Robotics (Infantil)

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in three key areas: STEAM, Personal and Social.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

[gamipress_progress type="bar" from="points" points="30" points_type="problem-solving"]

Logical-mathematical Intelligence

[gamipress_progress type="bar" from="points" points="30" points_type="logical-mathematical"]

Engineering
Spatial sense

[gamipress_progress type="bar" from="points" points="30" points_type="spatial-sense"]

Customization

[gamipress_progress type="bar" from="points" points="30" points_type="customization"]

PERSONAL

Emotional Intelligence
Autonomy

[gamipress_progress type="bar" from="points" points="30" points_type="autonomy"]

Personal Skills
Creativity

[gamipress_progress type="bar" from="points" points="30" points_type="creativity"]

SOCIAL

Social competence
Teamwork

[gamipress_progress type="bar" from="points" points="30" points_type="teamwork"]

Communication

[gamipress_progress type="bar" from="points" points="30" points_type="communication"]

1st Term

In this first trimester our main learning objective is to lay the foundations to be able to experience sequencing intuitively, learn basic programming blocks and to be able to represent concepts and models in three dimensions.

In class, we work on the different activities in corners, where students go through during the session, exercising in overcoming challenges to develop computational thinking.

One of the areas they love is the routes with Floor Robots such as Sphero, Mtiny, Talbot or Mouse, with which we are learning to code with direct and simple commands, while learning visuospatial control (up, down, right, left, forward, backward, stop…).

At the same time, we introduce them to programming logic by creating block structures with the Scratch Jr application and the use of the English language in the different classes, introducing more specific vocabulary and remembering vocabulary we have already learnt, so that their learning is as meaningful as possible.

We also exercise fine motor skills by inviting them to represent different «storytellings» or situations so that later in Primary they can mechanize robots with more complex gears and components.

Finally, throughout the course, we will introduce analog activities (unplugged) that help consolidate basic concepts of computational thinking.

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Necessites ajuda?

Don't worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

El seu indicador indicador de la innovació en experiència i l'experiència de les persones que volen adquirir anys després de les seves completes activitats extracurriculars en IGNITE

Pensament computacional

Solucionar problemes
Ability per identificar problemes, determineu les causes, analitzeu possibles solucions i implementeu la millor opció.

Intel·ligència lògico-matemàtica
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Pensament crític
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Humanitat faculta la creació d'idees, la planificació de solucions i posicions situades que et faciliten possibles escenaris.

Enginyeria

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototips
Technique used per materialitzar idees i proposal per a solucions, per ordenar l'inici d'una versió ini- cial i s'ha de testar i evaluar.

Spatial Sense
Abilitat per a un disposition de l'environment i el relationship s'hi ha de sizes, shapes i distàncies.

Personalització
Modify per a l'objectiu del design per a suit els user's preferències o functional needs, usually by adding components.

ciència

Mètode científic
Process that establishes relationships between facts to explain how the world works. Observació s'usa per proposar hypothesis que és el nivell de test mitjançant experimentació.

Personal

Autonomia
Abilitat per a independent i acord per a unes decisions pròpies sense que sigui excessivament afectada per l'environment.

Creativitat
Ability to create new idees or concepts, as well as new associations between idees and known concepts , wich usually produeix original solutions.

Social

Treball en equip
People with complementary skills que són commeses per common purpose and approach, per a les quals són hold les altres accountable.

Comunicació
Ability to express their idees correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Estratègic

Systemic Thinking
Ability per solucionar problemes per a un complex sistema, perspectivement que es tracta d'account el sistema i analitzar la interacció d'altres parts.

Gestió de recursos
Allocation and planning of available resources to accomplish a task es effectively es possible.

Ciutadania

Impacte ambiental
Generació of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

Resum de privacitat

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