Coding - Initial level

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Afterschool reporting - 1st Term

The reports below provide an overview of the student’s progress during the first term.

Skills: assessment in five key areas: STEAM, Personal, Social, Digital and Strategic Thinking.
Progress: percentage of challenges overcome during the quarter.
Activities: description of the activities carried out in class and learning objectives.
Achievements: badges earned for exceptional performance

STEAM

Computational Thinking
Problem solving

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Logical-mathematical Intelligence

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Critical Thinking

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Abstract Thinking

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Engineering
Design Thinking

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Prototyping

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Spatial sense

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Customization

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Science
Scientific method

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PERSONAL

Emotional Intelligence
Autonomy

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Personal Skills
Creativity

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SOCIAL

Social competence
Teamwork

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Communication

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DIGITAL

Security
Privacy

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Contents
Management

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STRATEGIC

Structured Thinking
Systemic Thinking

[gamipress_progress type="bar" from="points" points="30" points_type="systemic-thinking"]

Organization
Resource management

[gamipress_progress type="bar" from="points" points="30" points_type="resource-management"]

1st Term

In this first term we learn to work on some basic aspects of the environment that we will use for programming and to understand how the block programming language works applied to the creation of video games. 

We start creating and editing characters (sprites) in pixel format, working in a 2D design environment and creating scenarios in a programming environment called Make Code Arcade that allows us to produce video games in the style of the arcade classics of the 80s. Progressively, as we advance in the project, we will expand our programming vocabulary in English. In this way, we will learn to use these “drag and drop” blocks that contain instructions and connect together to form logical sequences.

In some programming groups we combine the creation of these video games with electronic boards called Makey Makey that allow us to connect the computer with peripherals created with cardboard, plastics and recycled materials to build, for example, a game controller.

Thus, in this initial period we will lay the foundations to understand and apply simple logical concepts and structures, such as sequences, patterns and cause-effect relationships applied in projects that stimulate the imagination and creativity of the students. We invite you to see our first creations!

Igniter Attitude

You have started the course with a very good behavior and a great desire to learn technology!

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Necessites ajuda?

Don't worry, in our community Igniters never feel lonely. Tell us about your question or query and we will contact you soon. 

First, we need to know some information about you as a student:

Concept explanations

STEAM Level

El seu indicador indicador de la innovació en experiència i l'experiència de les persones que volen adquirir anys després de les seves completes activitats extracurriculars en IGNITE

Pensament computacional

Solucionar problemes
Ability per identificar problemes, determineu les causes, analitzeu possibles solucions i implementeu la millor opció.

Intel·ligència lògico-matemàtica
Ability to handle numbers, establish logical relationships and patterns and work with abstract elements effectively.

Pensament crític
Ability to analyze and evaluate the consistency of reasoning.

Abstract Thinking
Humanitat faculta la creació d'idees, la planificació de solucions i posicions situades que et faciliten possibles escenaris.

Enginyeria

Design Thinking
Innovation methodology that provides solutions analyzing user needs to create a minimum viable prototype that will be improved in successive iterations of testing.

Prototips
Technique used per materialitzar idees i proposal per a solucions, per ordenar l'inici d'una versió ini- cial i s'ha de testar i evaluar.

Spatial Sense
Abilitat per a un disposition de l'environment i el relationship s'hi ha de sizes, shapes i distàncies.

Personalització
Modify per a l'objectiu del design per a suit els user's preferències o functional needs, usually by adding components.

ciència

Mètode científic
Process that establishes relationships between facts to explain how the world works. Observació s'usa per proposar hypothesis que és el nivell de test mitjançant experimentació.

Personal

Autonomia
Abilitat per a independent i acord per a unes decisions pròpies sense que sigui excessivament afectada per l'environment.

Creativitat
Ability to create new idees or concepts, as well as new associations between idees and known concepts , wich usually produeix original solutions.

Social

Treball en equip
People with complementary skills que són commeses per common purpose and approach, per a les quals són hold les altres accountable.

Comunicació
Ability to express their idees correctly to others, with clarity, empathy and assertiveness. Performance in English is specially valued.

Digital

Privacy (Security)
Correct acces to devices using patterns and passwords.

Management (Content)
Creation and organization of own content respecting copyright.

Estratègic

Systemic Thinking
Ability per solucionar problemes per a un complex sistema, perspectivement que es tracta d'account el sistema i analitzar la interacció d'altres parts.

Gestió de recursos
Allocation and planning of available resources to accomplish a task es effectively es possible.

Ciutadania

Impacte ambiental
Generació of environmental impact awareness creating citizen habits and behaviors according the Sustainable Development Goals

Resum de privacitat

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